useSceneDrillPick
A reactive wrapper for Cesium.Scene.drillPick that picks all objects under a screen position and returns the result array as a reactive ref. Use it when graphics overlap and you need a "pick then choose from list" interaction; it complements useScenePick, which returns only the topmost hit.
Usage
vue
<script setup lang="ts">
import * as Cesium from 'cesium';
import { useEntity, useSceneDrillPick, useScreenSpaceEventHandler, useViewer } from 'vesium';
import { computed, shallowRef, watchEffect } from 'vue';
const cursorPosition = shallowRef<Cesium.Cartesian2>();
// track mouse move
useScreenSpaceEventHandler(Cesium.ScreenSpaceEventType.MOUSE_MOVE, (movement: { endPosition: Cesium.Cartesian2 }) => {
cursorPosition.value = movement.endPosition.clone();
});
// use scene drill pick to pick multiple objects at cursor
const drillPick = useSceneDrillPick(cursorPosition, {
width: 5,
height: 5,
limit: 10,
});
// show all picked objects
const pickInfo = computed(() => {
if (!drillPick.value || drillPick.value.length === 0) {
return 'No object picked';
}
const names = drillPick.value.map((item: any, index: number) => {
if (item.id instanceof Cesium.Entity) {
return `${index + 1}. Entity: ${item.id.name || 'unnamed'}`;
}
if (item.primitive) {
return `${index + 1}. Primitive: ${item.primitive.id?.name || 'unnamed'}`;
}
return `${index + 1}. Unknown`;
});
return names.join('\n');
});
// three boxes stacked at the same ground position — hover the center to drill all layers
const entities = useEntity([
new Cesium.Entity({
name: 'Layer 1 - Red',
position: Cesium.Cartesian3.fromDegrees(120, 30, 500),
box: {
dimensions: new Cesium.Cartesian3(4000, 4000, 1000),
material: new Cesium.ColorMaterialProperty(Cesium.Color.RED.withAlpha(0.6)),
},
}),
new Cesium.Entity({
name: 'Layer 2 - Green',
position: Cesium.Cartesian3.fromDegrees(120, 30, 1200),
box: {
dimensions: new Cesium.Cartesian3(2600, 2600, 800),
material: new Cesium.ColorMaterialProperty(Cesium.Color.GREEN.withAlpha(0.6)),
},
}),
new Cesium.Entity({
name: 'Layer 3 - Blue',
position: Cesium.Cartesian3.fromDegrees(120, 30, 1800),
box: {
dimensions: new Cesium.Cartesian3(1400, 1400, 600),
material: new Cesium.ColorMaterialProperty(Cesium.Color.BLUE.withAlpha(0.6)),
},
}),
]);
const viewer = useViewer();
watchEffect(() => {
if (viewer.value && entities.value) {
viewer.value.flyTo(entities.value, { duration: 1 });
}
});
</script>
<template>
<div class="text-12px p-10px whitespace-pre-wrap">
{{ pickInfo }}
</div>
</template>ts
import * as Cesium from 'cesium';
import { useSceneDrillPick, useScreenSpaceEventHandler } from 'vesium';
import { shallowRef } from 'vue';
const cursorPosition = shallowRef<Cesium.Cartesian2>();
useScreenSpaceEventHandler(Cesium.ScreenSpaceEventType.MOUSE_MOVE, (m) => {
cursorPosition.value = m.endPosition.clone();
});
const picks = useSceneDrillPick(cursorPosition, { limit: 10 }); // at most 10, lower cost
picks.value?.forEach((item, index) => {
console.log(`${index + 1}.`, item.id.name);
});Options
isActive- Whether picking is active, defaults totrue; whenfalsethe result is reset toundefined. Supports a ref/getter.throttled- The throttled sampling interval (ms) for coordinate changes, defaults to8.limit- Stop collecting after this many results, forwarded toscene.drillPick; omitted returns every hit object, a smaller value reduces cost.width/height- The width and height of the pick rectangle, defaults to3.
Return Value
- Returns
ComputedRef<any[] | undefined>: an array of pick results with fields such asidandprimitive(matching each item ofscene.drillPick);undefinedwhen nothing is picked or conditions are not met.
Notes
drillPicktraverses all overlapping objects and is more expensive thanpick; usethrottledandlimitto control frequency and count.- When the viewer is missing, the position is empty, or
isActiveisfalse, the result is reset toundefined.
Type Definitions
typescript
import type { Cartesian2 } from 'cesium';
import type { ComputedRef, MaybeRefOrGetter } from 'vue';
export interface UseSceneDrillPickOptions {
/**
* Whether to activate the pick function.
* @default true
*/
isActive?: MaybeRefOrGetter<boolean | undefined>;
/**
* Throttled sampling (ms)
* @default 8
*/
throttled?: number;
/**
* If supplied, stop drilling after collecting this many picks.
*/
limit?: MaybeRefOrGetter<number | undefined>;
/**
* The width of the pick rectangle.
* @default 3
*/
width?: MaybeRefOrGetter<number | undefined>;
/**
* The height of the pick rectangle.
* @default 3
*/
height?: MaybeRefOrGetter<number | undefined>;
}
/**
* Uses the `scene.drillPick` function to perform screen point picking,
* return a computed property containing the pick result, or undefined if no object is picked.
*
* @param windowPosition The screen coordinates of the pick point.
*/
export declare function useSceneDrillPick(windowPosition: MaybeRefOrGetter<Cartesian2 | undefined>, options?: UseSceneDrillPickOptions): ComputedRef<any[] | undefined>;